Technology
Grade 4
Make your own toys
Module 10
Design and make your own hat
DESIGN AND MAKE YOUR OWN HAT
Activity 1
To find solutions for the need, and to identify the best solution [lo 1.5, 1.6]
Develop your ideas further
Discuss it with your friends!
- How will you improve each hat?
- Make a preliminary free-hand sketch of the design.
- Explain your changes.Now draw your best/final idea for each (free-hand).Hints:
- Do not be afraid to make changes.
- Make just one change at a time, and then you can compare it with your previous idea.
- Consider Supertoy’s three specifications every time.
Activity 2
To make different types of hats [lo 1.7, 1.8]
- Choose any three hats and make them according to the original design.
- Make freehand sketches of the main steps.
- Make the hats according to the original design .
Activity 3
How to evaluate your hat [lo 1.10]
A Test yourself
1. How did you experience most of the ideas of Supertoy?
GOOD or BAD?
2. What major changes did you make?
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- Do your hats comply with the necessary requirements? Are they
simple to work with? | YES | NO |
cheap? | YES | NO |
practical and child-friendly? | YES | NO |
- Let your friends test your four hats as follows. Tick off - be very honest!
TYPE OF HAT Excellent Mediocre Poor
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- How did you work? Excellent Mediocre Poor
Very well | |||
Was my work area neat? | |||
Did I help my friends? |
Assessment
LEARNING OUTCOME 1: Technological Processes and Skills
The learner will be able to apply technological processes and skills ethically and responsibly using appropriate information and communication technologies.
Assessment standard
We know this when the learner:
1.5 suggests and records at least two possible solutions to the problem or need that link to the design brief and to given specifications or constraints (e.g. people, purpose, environment);
1.6 chooses one of these solutions, giving reasons for the choice.
- briefly outlines a plan for making, listing the main steps;
1.8 uses suitable tools and materials to make products by measuring, marking out, cutting simple forms in a variety of materials, and joining them, using a range of techniques;
1.10 evaluates, with assistance, the product according to the design brief, and suggests improvements and modifications if necessary.