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Software design process

Software design is generally considered a two-step process:

Architectural design

Architectural design describes how software is decomposed and organized into components (the software architecture).

Detailed design

Detailed design describes the specific behavior of these components. The output of this process is a set of models and artifacts that record the major decisions that have been taken.

Enabling techniques

According to the Oxford English Dictionary, a principle is “a basic truth or a general law … that is used as a basis of reasoning or a guide to action”. Software design principles, also called enabling techniques, are key notions considered fundamental to many different software design approaches and concepts.


Abstraction is “the process of forgetting information so that things that are different can be treated as if they were the same”. In the context of software design, two key abstraction mechanisms are parameterization and specification. Abstraction by specification leads to three major kinds of abstraction: procedural abstraction, data abstraction, and control (iteration) abstraction.

Coupling and cohesion

Coupling is defined as the strength of the relationships between modules, whereas cohesion is defined by how the elements making up a module are related.

Decomposition and modularization

Decomposing and modularizing large software into a number of smaller independent ones, usually with the goal of placing different functionalities or responsibilities in different components.

Encapsulation/information hiding

Encapsulation/information hiding means grouping and packaging the elements and internal details of an abstraction and making those details inaccessible.

Separation of interface and implementation

Separating interface and implementation involves defining a component by specifying a public interface, known to the clients, separate from the details of how the component is realized.

Sufficiency, completeness and primitiveness

Achieving sufficiency, completeness, and primitiveness means ensuring that a software component captures all the important characteristics of an abstraction, and nothing more.

Breakdown of topics for the Software Design

Software structure and architecture

In its strict sense, a software architecture is “a description of the subsystems and components of a software system and the relationships between them”. Architecture thus attempts to define the internal structure -according to the Oxford English Dictionary, “the way in which something is constructed or organized” - of the resulting software. During the mid-1990s, however, software architecture started to emerge as a broader discipline involving the study of software structures and architectures in a more generic way. This gave rise to a number of interesting ideas about software design at different levels of abstraction. Some of these concepts can be useful during the architectural design (for example, architectural style) of specific software, as well as during its detailed design (for example, lower-level design patterns). But they can also be useful for designing generic systems, leading to the design of families of programs (also known as product lines). Interestingly, most of these concepts can be seen as attempts to describe, and thus reuse, generic design knowledge.

Questions & Answers

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Prototype Model is a replica model. In this we plan and build a rough application. Further we launch it for users and if they give their feedback or need any enhancement then we add-on requested features as per the system/user requirements.
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Source:  OpenStax, Software engineering. OpenStax CNX. Jul 29, 2009 Download for free at http://cnx.org/content/col10790/1.1
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