<< Chapter < Page Chapter >> Page >

Conservation of momentum in two dimensions

We have seen in Grade 11 that the momentum of a system is conserved when there are no external forces acting on the system. Conversely, an external force causes a change in momentum Δ p , with the impulse delivered by the force, F acting for a time Δ t given by:

Δ p = F · Δ t

The same principles that were studied in applying the conservation of momentum to problems in one dimension, can be applied to solving problems in two dimensions.

The calculation of momentum is the same in two dimensions as in one dimension. The calculation of momentum in two dimensions is broken down into determining the x and y components of momentum and applying the conservation of momentum to each set of components.

Consider two objects moving towards each other as shown in [link] . We analyse this situation by calculating the x and y components of the momentum of each object.

Two balls collide at point P.

Before the collision

Total momentum:

p i 1 = m 1 v i 1 p i 2 = m 2 v i 2

x -component of momentum:

p i 1 x = m 1 v i 1 x = m 1 v i 1 cos θ 1 p i 2 x = m 2 u i 2 x = m 2 v i 2 cos θ 2

y -component of momentum:

p i 1 y = m 1 v i 1 y = m 1 v i 1 sin θ 1 p i 2 y = m 2 v i 2 y = m 2 v i 2 sin θ 2

After the collision

Total momentum:

p f 1 = m 1 v f 1 p f 2 = m 2 v f 2

x -component of momentum:

p f 1 x = m 1 v f 1 x = m 1 v f 1 cos φ 1 p f 2 x = m 2 v f 2 x = m 2 v f 2 cos φ 2

y -component of momentum:

p f 1 y = m 1 v f 1 y = m 1 v f 1 sin φ 1 p f 2 y = m 2 v f 2 y = m 2 v f 2 sin φ 2

Conservation of momentum

The initial momentum is equal to the final momentum:

p i = p f
p i = p i 1 + p i 2 p f = p f 1 + p f 2

This forms the basis of analysing momentum conservation problems in two dimensions.

Phet simulation for momentum

In a rugby game, Player 1 is running with the ball at 5 m · s - 1 straight down the field parallel to the edge of the field. Player 2 runs at 6 m · s - 1 an angle of 60 to the edge of the field and tackles Player 1. In the tackle, Player 2 stops completely while Player 1 bounces off Player 2. Calculate the velocity (magnitude and direction) at which Player 1 bounces off Player 2. Both the players have a mass of 90 kg.

  1. The first step is to draw the picture to work out what the situation is. Mark the initial velocities of both players in the picture.

    We also know that m 1 = m 2 = 90 kg and v f 2 = 0 ms - 1 .

    We need to find the final velocity and angle at which Player 1 bounces off Player 2.

  2. Total initial momentum = Total final momentum. But we have a two dimensional problem, and we need to break up the initial momentum into x and y components.

    p i x = p f x p i y = p f y

    For Player 1:

    p i x 1 = m 1 v i 1 x = 90 × 0 = 0 p i y 1 = m 1 v i 1 y = 90 × 5

    For Player 2:

    p i x 2 = m 2 v i 2 x = 90 × 8 × sin 60 p i y 2 = m 2 v i 2 y = 90 × 8 × cos 60
  3. For Player 1:

    p f x 1 = m 1 v f x 1 = 90 × v f x 1 p f y 1 = m 1 v f y 1 = 90 × v f y 1

    For Player 2:

    p f x 2 = m 2 v f x 2 = 90 × 0 = 0 p f y 2 = m 2 v f y 2 = 90 × 0 = 0
  4. The initial total momentum in the x direction is equal to the final total momentum in the x direction.

    The initial total momentum in the y direction is equal to the final total momentum in the y direction.

    If we find the final x and y components, then we can find the final t o t a l momentum.

    p i x 1 + p i x 2 = p f x 1 + p f x 2 0 + 90 × 8 × sin 60 = 90 × v f x 1 + 0 v f x 1 = 90 × 8 × sin 60 90 v f x 1 = 6 . 928 ms - 1
    p i y 1 + p i y 2 = p f y 1 + p f y 2 90 × 5 + 90 × 8 × cos 60 = 90 × v f y 1 + 0 v f y 1 = 90 × 5 + 90 × 8 × cos 60 90 v f y 1 = 9 . 0 ms - 1
  5. Use Pythagoras's theorem to find the total final velocity:

    v f t o t = v f x 1 2 + v f y 1 2 = 6 . 928 2 + 9 2 = 11 . 36

    Calculate the angle θ to find the direction of Player 1's final velocity:

    sin θ = v f y 1 v f t o t θ = 52 . 4

    Therefore Player 1 bounces off Player 2 with a final velocity of 11.36 m · s - 1 at an angle of 52.4 from the horizontal.

Got questions? Get instant answers now!

In a soccer game, Player 1 is running with the ball at 5 m · s - 1 across the pitch at an angle of 75 from the horizontal. Player 2 runs towards Player 1 at 6 m · s - 1 an angle of 60 to the horizontal and tackles Player 1. In the tackle, the two players bounce off each other. Player 2 moves off with a velocity in the opposite x -direction of 0.3 m · s - 1 and a velocity in the y -direction of 6 m · s - 1 . Both the players have a mass of 80 kg.What is the final total velocity of Player 1?

  1. The first step is to draw the picture to work out what the situation is. Mark the initial velocities of both players in the picture.

    We need to define a reference frame: For y, choose the direction they are both running in as positive. For x, the direction player 2 is running in is positive.

    We also know that m 1 = m 2 = 80 kg. And v f x 2 =-0.3 ms - 1 and v f y 2 =6 ms - 1 .

    We need to find the final velocity and angle at which Player 1 bounces off Player 2.

  2. Total initial momentum = Total final momentum. But we have a two dimensional problem, and we need to break up the initial momentum into x and y components. Remember that momentum is a vector and has direction which we will indicate with a '+' or '-' sign.

    p i x = p f x p i y = p f y

    For Player 1:

    p i x 1 = m 1 v i 1 x = 80 × ( - 5 ) × cos 75 p i y 1 = m 1 v i 1 y = 80 × 5 × sin 75

    For Player 2:

    p i x 2 = m 2 v i 2 x = 80 × 6 × cos 60 p i y 2 = m 2 v i 2 y = 80 × 6 × sin 60
  3. For Player 1:

    p f x 1 = m 1 v f x 1 = 80 × v f x 1 p f y 1 = m 1 v f y 1 = 80 × v f y 1

    For Player 2:

    p f x 2 = m 2 v f x 2 = 80 × ( - 0 . 3 ) p f y 2 = m 2 v f y 2 = 80 × 6
  4. The initial total momentum in the x direction is equal to the final total momentum in the x direction.

    The initial total momentum in the y direction is equal to the final total momentum in the y direction.

    If we find the final x and y components, then we can find the final t o t a l momentum.

    p i x 1 + p i x 2 = p f x 1 + p f x 2 - 80 × 5 cos 75 + 80 × 6 × cos 60 = 80 × v f x 1 + 80 × ( - 0 . 3 ) v f x 1 = - 80 × 5 cos 75 + 80 × 6 × cos 60 - 80 × ( - 0 . 3 ) 80 v f x 1 = 2 . 0 ms - 1
    p i y 1 + p i y 2 = p f y 1 + p f y 2 80 × 5 × sin 75 + 80 × 6 × sin 60 = 80 × v f y 1 + 80 × 6 v f y 1 = 80 × 5 sin 75 + 80 × 6 × sin 60 - 80 × 6 80 v f y 1 = 4 . 0 ms - 1
  5. Use Pythagoras's theorem to find the total final velocity:

    v f t o t = v f x 1 2 + v f y 1 2 = 2 2 + 4 2 = 4 . 5

    Calculate the angle θ to find the direction of Player 1's final velocity:

    tan θ = v f y 1 v f x 1 θ = 63 . 4

    Therefore Player 1 bounces off Player 2 with a final velocity of 4.5 m · s - 1 at an angle of 63.4 from the horizontal.

Got questions? Get instant answers now!

Questions & Answers

First aid and basic life support with answer like rarely, always,never
Eddie Reply
can you please help me with organic reactions
Bohlale Reply
if someone can please do a lil summary of organic reactions
Alicia
I olso need help
Noko
hi I need help
Zamokwakhe
In organic chemistry we have prefixes used to indicate the number of carbon atoms in a organic compound Which are: 1~Meth 2~Eth 3~Prop 4~But 5~Pent 6~Hex 7~Hept 8~Oct
Ofentse
meaning of homologous series and functional series and hydrocarbon
Lusanda Reply
who can explain mechanics parts for me
Sifiso Reply
difference between a and g
Tshwaranang Reply
when dealing with vertical projectile motion you can threat it as if it is the same thing
Akhona
a is the acceleration and therefore when dealing with your calculations you always have to change the sign conversion if it, it will depend on which direction you're taking as positive and g is the gravitational force and remember that it always acts downwards.
Thato
functional chain of Alcohol
Naledi Reply
Hi Guys
Sinetemba
hy
Magdeline
hey
Tlhonolofatso
hello guys
Mukona
hy
Akhona
hey
Boitumelo
hy
Kwonda
hi
Mabatho
hy
Fortunate
hi
Johnson
hi
Desiree
hi
Yoanda
Hi
Celvin
I'm fine and you
Ntuthuko
eyy
Noko
hy
Kagiso
what is the definition of work
Berdes Reply
hi
Sifiso
so peoples what is meant when objects are directly or inversely proportional to each other?
Asanda Reply
when they're directly proportional they both decrease or increase at the same time....but when they're inversely proportional the other one increases while the other one decreases
Tiisetso
how do we draw a velocity vs time graph for bouncing ball
Jojo Reply
what is an atom
Jimmy Reply
an atom is an small particle of matter
Asanda
I don't understand the part about the objects sharing the same time when falling and reaching the initial and maximum height. Could you explain it?
Liyakha Reply
same here I don't understand
Lusanda
wat formula do you use for that
Lithemba
what is phosphorus?
Rasool Reply
what is isomers
Iphithule Reply
what are isomers
Iphithule
are compound that have the same molecular formula but different structural formulae
Lizzbeth
types of isomers?
Khensani
Chain isomer functional group isomer positional isomer
Lizzbeth
a learner is standing on a stationary 2,3kg skateboard. if the learner jump at a velocity of 0.37m.s forward.,the skateboard velocity become 8,9m.s backwards. calculate the mass of the learner
Sbongakonke Reply
initial velocity before the explosion
Tiisetso Reply

Get Jobilize Job Search Mobile App in your pocket Now!

Get it on Google Play Download on the App Store Now




Source:  OpenStax, Siyavula textbooks: grade 12 physical science. OpenStax CNX. Aug 03, 2011 Download for free at http://cnx.org/content/col11244/1.2
Google Play and the Google Play logo are trademarks of Google Inc.

Notification Switch

Would you like to follow the 'Siyavula textbooks: grade 12 physical science' conversation and receive update notifications?

Ask