<< Chapter < Page Chapter >> Page >
  • Calculate relativistic velocity addition.
  • Explain when relativistic velocity addition should be used instead of classical addition of velocities.
  • Calculate relativistic Doppler shift.
A man with oar in his hand is kayaking downstream in a shallow fast-flowing river.
The total velocity of a kayak, like this one on the Deerfield River in Massachusetts, is its velocity relative to the water as well as the water’s velocity relative to the riverbank. (credit: abkfenris, Flickr)

If you’ve ever seen a kayak move down a fast-moving river, you know that remaining in the same place would be hard. The river current pulls the kayak along. Pushing the oars back against the water can move the kayak forward in the water, but that only accounts for part of the velocity. The kayak’s motion is an example of classical addition of velocities. In classical physics, velocities add as vectors. The kayak’s velocity is the vector sum of its velocity relative to the water and the water’s velocity relative to the riverbank.

Classical velocity addition

For simplicity, we restrict our consideration of velocity addition to one-dimensional motion. Classically, velocities add like regular numbers in one-dimensional motion. (See [link] .) Suppose, for example, a girl is riding in a sled at a speed 1.0 m/s relative to an observer. She throws a snowball first forward, then backward at a speed of 1.5 m/s relative to the sled. We denote direction with plus and minus signs in one dimension; in this example, forward is positive. Let v size 12{v} {} be the velocity of the sled relative to the Earth, u size 12{u} {} the velocity of the snowball relative to the Earth-bound observer, and u size 12{u rSup { size 8{'} } } {} the velocity of the snowball relative to the sled.

In part a, a man is pulling a sled towards the right with a velocity v equals one point zero meters per second. A girl sitting on the sled facing forward throws a snowball toward a boy on the far right of the picture. The snowball is labeled u primed equals one point five meters per second in the direction the sled is being pulled. The boy is labelled two point five meters per second. In figure b, a similar figure is shown, but the man’s velocity is one point zero meters per second, the girl is facing backward and throwing the snowball behind the sled. The snowball is labelled u primed equals negative one point five meters per second, and the boy is labelled u equals negative zero point five meters per second.
Classically, velocities add like ordinary numbers in one-dimensional motion. Here the girl throws a snowball forward and then backward from a sled. The velocity of the sled relative to the Earth is v= 1 . 0 m/s size 12{ ital "v="1 "." 0`"m/s"} {} . The velocity of the snowball relative to the truck is u size 12{u rSup { size 8{'} } } {} , while its velocity relative to the Earth is u size 12{u} {} . Classically, u=v+u .

Classical velocity addition

u=v+u

Thus, when the girl throws the snowball forward, u = 1.0 m/s + 1.5 m/s = 2.5 m/s . It makes good intuitive sense that the snowball will head towards the Earth-bound observer faster, because it is thrown forward from a moving vehicle. When the girl throws the snowball backward, u = 1.0 m/s + ( 1.5 m/s ) = 0.5 m/s . The minus sign means the snowball moves away from the Earth-bound observer.

Relativistic velocity addition

The second postulate of relativity (verified by extensive experimental observation) says that classical velocity addition does not apply to light. Imagine a car traveling at night along a straight road, as in [link] . If classical velocity addition applied to light, then the light from the car’s headlights would approach the observer on the sidewalk at a speed u=v+c size 12{ ital "u=v+c"} {} . But we know that light will move away from the car at speed c size 12{c} {} relative to the driver of the car, and light will move towards the observer on the sidewalk at speed c size 12{c} {} , too.

A car is moving towards right with velocity v. A boy standing on the side-walk observes the car. The velocity of light u primed is shown to be c as observed by the girl in the car and the velocity of light u is also c as observed by the boy.
According to experiment and the second postulate of relativity, light from the car’s headlights moves away from the car at speed c size 12{c} {} and towards the observer on the sidewalk at speed c size 12{c} {} . Classical velocity addition is not valid.

Questions & Answers

how to create a software using Android phone
Wiseman Reply
how
basra
what is the difference between C and C++.
Yan Reply
what is software
Sami Reply
software is a instructions like programs
Shambhu
what is the difference between C and C++.
Yan
yes, how?
Hayder
what is software engineering
Ahmad
software engineering is a the branch of computer science deals with the design,development, testing and maintenance of software applications.
Hayder
who is best bw software engineering and cyber security
Ahmad
Both software engineering and cybersecurity offer exciting career prospects, but your choice ultimately depends on your interests and skills. If you enjoy problem-solving, programming, and designing software syste
Hayder
what's software processes
Ntege Reply
I haven't started reading yet. by device (hardware) or for improving design Lol? Here. Requirement, Design, Implementation, Verification, Maintenance.
Vernon
I can give you a more valid answer by 5:00 By the way gm.
Vernon
it is all about designing,developing, testing, implementing and maintaining of software systems.
Ehenew
hello assalamualaikum
Sami
My name M Sami I m 2nd year student
Sami
what is the specific IDE for flutter programs?
Mwami Reply
jegudgdtgd my Name my Name is M and I have been talking about iey my papa john's university of washington post I tagged I will be in
Mwaqas Reply
yes
usman
how disign photo
atul Reply
hlo
Navya
hi
Michael
yes
Subhan
Show the necessary steps with description in resource monitoring process (CPU,memory,disk and network)
samuel Reply
What is software engineering
Tafadzwa Reply
Software engineering is a branch of computer science directed to writing programs to develop Softwares that can drive or enable the functionality of some hardwares like phone , automobile and others
kelvin
if any requirement engineer is gathering requirements from client and after getting he/she Analyze them this process is called
Alqa Reply
The following text is encoded in base 64. Ik5ldmVyIHRydXN0IGEgY29tcHV0ZXIgeW91IGNhbid0IHRocm93IG91dCBhIHdpbmRvdyIgLSBTdGV2ZSBXb3puaWFr Decode it, and paste the decoded text here
Julian Reply
what to do you mean
Vincent
hello
ALI
how are you ?
ALI
What is the command to list the contents of a directory in Unix and Unix-like operating systems
George Reply
how can i make my own software free of cost
Faizan Reply
like how
usman
hi
Hayder
The name of the author of our software engineering book is Ian Sommerville.
Doha Reply
what is software
Sampson Reply
the set of intruction given to the computer to perform a task
Noor
Got questions? Join the online conversation and get instant answers!
Jobilize.com Reply
Practice Key Terms 3

Get Jobilize Job Search Mobile App in your pocket Now!

Get it on Google Play Download on the App Store Now




Source:  OpenStax, College physics. OpenStax CNX. Jul 27, 2015 Download for free at http://legacy.cnx.org/content/col11406/1.9
Google Play and the Google Play logo are trademarks of Google Inc.

Notification Switch

Would you like to follow the 'College physics' conversation and receive update notifications?

Ask