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If we decided to walk three times as far on the first leg of the trip considered in the preceding example, then we would walk $\text{3}\times \text{27}\text{.}\text{5 m}$ , or 82.5 m, in a direction $\text{66}\text{.}0\text{\xba}$ north of east. This is an example of multiplying a vector by a positive scalar . Notice that the magnitude changes, but the direction stays the same.
If the scalar is negative, then multiplying a vector by it changes the vector’s magnitude and gives the new vector the opposite direction. For example, if you multiply by –2, the magnitude doubles but the direction changes. We can summarize these rules in the following way: When vector $\mathbf{A}$ is multiplied by a scalar $c$ ,
In our case, $c=3$ and $A=\mathrm{27.5\; m}$ . Vectors are multiplied by scalars in many situations. Note that division is the inverse of multiplication. For example, dividing by 2 is the same as multiplying by the value (1/2). The rules for multiplication of vectors by scalars are the same for division; simply treat the divisor as a scalar between 0 and 1.
In the examples above, we have been adding vectors to determine the resultant vector. In many cases, however, we will need to do the opposite. We will need to take a single vector and find what other vectors added together produce it. In most cases, this involves determining the perpendicular components of a single vector, for example the x - and y -components, or the north-south and east-west components.
For example, we may know that the total displacement of a person walking in a city is 10.3 blocks in a direction $\text{29}\text{.0\xba}$ north of east and want to find out how many blocks east and north had to be walked. This method is called finding the components (or parts) of the displacement in the east and north directions, and it is the inverse of the process followed to find the total displacement. It is one example of finding the components of a vector. There are many applications in physics where this is a useful thing to do. We will see this soon in Projectile Motion , and much more when we cover forces in Dynamics: Newton’s Laws of Motion . Most of these involve finding components along perpendicular axes (such as north and east), so that right triangles are involved. The analytical techniques presented in Vector Addition and Subtraction: Analytical Methods are ideal for finding vector components.
Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.
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