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  • Describe three-dimensional space mathematically.
  • Locate points in space using coordinates.
  • Write the distance formula in three dimensions.
  • Write the equations for simple planes and spheres.
  • Perform vector operations in 3 .

Vectors are useful tools for solving two-dimensional problems. Life, however, happens in three dimensions. To expand the use of vectors to more realistic applications, it is necessary to create a framework for describing three-dimensional space. For example, although a two-dimensional map is a useful tool for navigating from one place to another, in some cases the topography of the land is important. Does your planned route go through the mountains? Do you have to cross a river? To appreciate fully the impact of these geographic features, you must use three dimensions. This section presents a natural extension of the two-dimensional Cartesian coordinate plane into three dimensions.

Three-dimensional coordinate systems

As we have learned, the two-dimensional rectangular coordinate system contains two perpendicular axes: the horizontal x -axis and the vertical y -axis. We can add a third dimension, the z -axis, which is perpendicular to both the x -axis and the y -axis. We call this system the three-dimensional rectangular coordinate system. It represents the three dimensions we encounter in real life.

Definition

The three-dimensional rectangular coordinate system    consists of three perpendicular axes: the x -axis, the y -axis, and the z -axis. Because each axis is a number line representing all real numbers in , the three-dimensional system is often denoted by 3 .

In [link] (a), the positive z -axis is shown above the plane containing the x - and y -axes. The positive x -axis appears to the left and the positive y -axis is to the right. A natural question to ask is: How was arrangement determined? The system displayed follows the right-hand rule    . If we take our right hand and align the fingers with the positive x -axis, then curl the fingers so they point in the direction of the positive y -axis, our thumb points in the direction of the positive z -axis. In this text, we always work with coordinate systems set up in accordance with the right-hand rule. Some systems do follow a left-hand rule, but the right-hand rule is considered the standard representation.

This figure has two images. The first is a 3-dimensional coordinate system. The x-axis is forward, the y-axis is horizontal to the left and right, and the z-axis is vertical. The second image is the 3-dimensional coordinate system axes with a right hand. The thumb is pointing towards positive z-axis, with the fingers wrapping around the z-axis from the positive x-axis to the positive y-axis.
(a) We can extend the two-dimensional rectangular coordinate system by adding a third axis, the z -axis, that is perpendicular to both the x -axis and the y -axis. (b) The right-hand rule is used to determine the placement of the coordinate axes in the standard Cartesian plane.

In two dimensions, we describe a point in the plane with the coordinates ( x , y ) . Each coordinate describes how the point aligns with the corresponding axis. In three dimensions, a new coordinate, z , is appended to indicate alignment with the z -axis: ( x , y , z ) . A point in space is identified by all three coordinates ( [link] ). To plot the point ( x , y , z ) , go x units along the x -axis, then y units in the direction of the y -axis, then z units in the direction of the z -axis.

This figure is the positive octant of the 3-dimensional coordinate system. In the first octant there is a rectangular solid drawn with broken lines. One corner is labeled (x, y, z). The height of the box is labeled “z units,” the width is labeled “x units” and the length is labeled “y units.”
To plot the point ( x , y , z ) go x units along the x -axis, then y units in the direction of the y -axis, then z units in the direction of the z -axis.

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Source:  OpenStax, Calculus volume 3. OpenStax CNX. Feb 05, 2016 Download for free at http://legacy.cnx.org/content/col11966/1.2
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