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In this module you will learn: How to create frame animation using a sprite sheet, how to flip and scale sprite images when they are drawn, how to implement different animation frame rates in the same program, how to work with different groups of sprite images in the same program, and how to change the size of the game window.

Revised: Sun May 08 14:07:44 CDT 2016

This page is part of a Book titled XNA Game Studio .

Table of Contents

Preface

This module is one in a collection of modules designed primarily for teaching GAME 1343 Game and Simulation Programming I at Austin Community College in Austin, TX. These modules are intended tosupplement and not to replace the textbook.

An earlier module titled Getting Started provided information on how to get started programming with Microsoft's XNA Game Studio.

Viewing tip

I recommend that you open another copy of this module in a separate browser window and use the following links to easily find and view the Figuresand Listings while you are reading about them.

Figures

  • Figure 1 . Sprite sheet used to animate a dog.
  • Figure 2 . A top row image.
  • Figure 3 . A bottom row image.
  • Figure 4 . A bottom row image flipped horizontally.
  • Figure 5 . A top row image flipped horizontally.

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Source:  OpenStax, Xna game studio. OpenStax CNX. Feb 28, 2014 Download for free at https://legacy.cnx.org/content/col11634/1.6
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