Mechanics I ME102

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The objective of this session is to introduce the subject of software engineering. When you have read this session you will understand what software engineering is and why it is important, know the answers to key questions which provide an introduction to software engineering, understand ethical and professional issues which are important for software engineers.

Introduction

Virtually all countries now depend on complex computer-based systems. More and more products incorporate computers and controlling software in some form. The software in these systems represents a large and increasing proportion of the total system costs. Therefore, producing software in a cost-effective way is essential for the functioning of national and international economies.

Software engineering is an engineering discipline whose goal is the cost-effective development of software systems. Software is abstract and intangible. It is not constrained by materials, governed by physical laws or by manufacturing processes. In some ways, this simplifies software engineering as there are no physical limitations on the potential of software. In other ways, however, this lack of natural constraints means that software can easily become extremely complex and hence very difficult to understand.

Software engineering is still a relatively young discipline. The notion of ‘software engineering’ was first proposed in 1968 at a conference held to discuss what was then called the ‘software crisis’. This software crisis resulted directly from the introduction of powerful, third generation computer hardware. Their power made hitherto unrealisable computer applications a feasible proposition. The resulting software was orders of magnitude larger and more complex than previous software systems.

Early experience in building these systems showed that an informal approach to software development was not good enough. Major projects were sometimes years late. They cost much more than originally predicted, were unreliable, difficult to maintain and performed poorly. Software development was in crisis. Hardware costs were tumbling whilst software costs were rising rapidly. New techniques and methods were needed to control the complexity inherent in large software systems.

These techniques have become part of software engineering and are now widely although not universally used. However, there are still problems in producing complex software which meets user expectations, is delivered on time and to budget. Many software projects still have problems and this has led to some commentators (Pressman, 1997) suggesting that software engineering is in a state of chronic affliction.

As our ability to produce software has increased so too has the complexity of the software systems required. New technologies resulting from the convergence of computers and communication systems place new demands on software engineers. For this reason and because many companies do not apply software engineering techniques effectively, we still have problems. Things are not as bad as the doomsayers suggest but there is clearly room for improvement.

Mechanics studies how forces affect bodies in motionhow, for example, a bullet is fired from a gun or a top is set in motion by the flick of a wrist. As an engineer, you will find mechanics of vital importance to any field you choose to pursue. Whether you are designing a bridge or implementing an electrical power unit for an elevator, you will need to know how to determine which forces can be applied to a body without causing it to break, what happens when bodies collide, how an object moves when different forces are applied to it, and so on. This course will introduce you to the core concepts of mechanics that will enable you to answer these questions as you strive to design, test, and manufacture safe and reliable products.

While most universities split introductory mechanics into two courses, with one devoted to statics and the other to solids, this course will introduce you to both areas. You will begin by learning about staticsobjects that are not accelerating (in other words, objects that are either at rest or moving at a constant speed). In this course, you will be able to visualize and understand how rigid bodies react to applied forces without having to worry about how the rate of acceleration or deceleration will impact the body. (These considerations are for later engineering courses that study dynamics.) You will also learn how to solve force and moment problems by drawing free body diagrams and applying equilibrium equations. You will learn to compute moments and resultants of force systems and study internal forces exerted on members. You will analyze trusses, machines, and frames, as well as study the effects of friction on belts and wedges.

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Mechanics I ME102
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40 Pages
2014
English US
Educational Materials



Source:  Stephanie Redfern, Ranjeet (Ron) Agarwala, and Dr. Steve Gibbs. Mechanics I. The Saylor Academy 2014, http://www.saylor.org/courses/me102/
Brooke Delaney
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