3.2 Vector addition and subtraction: graphical methods

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Learning objectives

By the end of this section, you will be able to:

• Understand the rules of vector addition, subtraction, and multiplication.
• Apply graphical methods of vector addition and subtraction to determine the displacement of moving objects.

The information presented in this section supports the following AP® learning objectives and science practices:

• 3.A.1.1 The student is able to express the motion of an object using narrative, mathematical, and graphical representations. (S.P. 1.5, 2.1, 2.2)
• 3.A.1.3 The student is able to analyze experimental data describing the motion of an object and is able to express the results of the analysis using narrative, mathematical, and graphical representations. (S.P. 5.1)

Vectors in two dimensions

A vector    is a quantity that has magnitude and direction. Displacement, velocity, acceleration, and force, for example, are all vectors. In one-dimensional, or straight-line, motion, the direction of a vector can be given simply by a plus or minus sign. In two dimensions (2-d), however, we specify the direction of a vector relative to some reference frame (i.e., coordinate system), using an arrow having length proportional to the vector's magnitude and pointing in the direction of the vector.

[link] shows such a graphical representation of a vector , using as an example the total displacement for the person walking in a city considered in Kinematics in Two Dimensions: An Introduction . We shall use the notation that a boldface symbol, such as $\text{D}$ , stands for a vector. Its magnitude is represented by the symbol in italics, $D$ , and its direction by $\theta$ .

Vectors in this text

In this text, we will represent a vector with a boldface variable. For example, we will represent the quantity force with the vector $\text{F}$ , which has both magnitude and direction. The magnitude of the vector will be represented by a variable in italics, such as $F$ , and the direction of the variable will be given by an angle $\theta$ .

The head-to-tail method    is a graphical way to add vectors, described in [link] below and in the steps following. The tail    of the vector is the starting point of the vector, and the head (or tip) of a vector is the final, pointed end of the arrow.

how can I read physics...am finding it difficult to understand...pls help
try to read several books on phy don't just rely one. some authors explain better than other.
Ju
And don't forget to check out YouTube videos on the subject. Videos offer a different visual way to learn easier.
Ju
hope that helps
Ju
I have a exam on 12 february
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Jiti
the speed of something in a given direction.
Ju
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u have to derivate it respected to time ...and as w is the angular velocity uu will relace it with "thita × time""
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Because HE needs someone to dominate the earth (Gen. 1:26)
Olorunfemi
Ali
and he to multiply
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