<< Chapter < Page Chapter >> Page >

When the test at the top of the while loop determines that the previously-computed value for height was negative,

  • the body of the loop is skipped,
  • the "End Script" message is displayed, and
  • the script terminates.

This is not a complicated script in comparison with some of the scripts that were presented in earlier modules.

Given the output shown in Figure 2 , you should be able to estimate and plot the velocity of the arrow on the same graph bydividing the displacement during each time interval by the value of the time interval.

Variable velocity exercise #2

Estimating variable velocity with a computer model

Let's write a script that approximates the graphic procedure that I described above.

Copy the code from Listing 2 into an html file and open the file in your browser.

Listing 2 . Variable velocity exercise #2.

<!---------------- File JavaScript2.html ---------------------><html><body><script language="JavaScript1.3">document.write("Start Script<br/>"); //Declare and initialize constantsvar g = -32.2;//acceleration of gravity in ft/sec/sec var v0 = 100;//initial velocity in ft/secvar h0 = 6;//initial height in feet var tInc = 0.25;//calculation interval in seconds//Declare and initialize working variables var t = .0001;//current time in secondsvar h = h0;//current height in feet var v = 0;//current velocity in feet/secvar oldT = 0;//previous time in seconds var delT = 0;//change in time in secondsvar oldH = h0;//previous height in feet var delH = 0;//change in height in feet//The following variable is used to insert spaces in // the output display.var sp = "&nbsp;&nbsp;&nbsp;&nbsp;" //Compute and display various values for as long as the// height of the projectile is above the ground. while(h>0){ //This is the general equation for the height of a// projectile under the influence of gravity in a // vacuum.h = h0 + v0*t +0.5*g*t*t; //Compute and save the time interval since the// previous estimate of height, etc. delT = t-oldT;oldT = t;//Save the current time for the next iteration //Estimate the velocity based on the change in// height since the previous estimate. delH = h-oldH;v = delH/delT;//compute velocity oldH = h;//Save the current height for the next iteration.//Display the information for this iteration document.write("t = " + t.toFixed(2) + " seconds" + sp + " h = " + h.toFixed(1) + " feet" + sp +" v = " + v.toFixed(2) + " feet/second" + sp + "<br/>"); //Increment the time for the next iteration.t = t + tInc; }//end while loopdocument.write("End Script");</script></body></html>

Screen output

The text shown in Figure 4 should appear in your browser window when the html file opens in your browser.

Figure 4 . Screen output for Listing #2.
Start Script t = 0.00 seconds h = 6.0 feet v = 100.00 feet/secondt = 0.25 seconds h = 30.0 feet v = 95.97 feet/second t = 0.50 seconds h = 52.0 feet v = 87.92 feet/secondt = 0.75 seconds h = 72.0 feet v = 79.87 feet/second t = 1.00 seconds h = 89.9 feet v = 71.82 feet/secondt = 1.25 seconds h = 105.8 feet v = 63.77 feet/second t = 1.50 seconds h = 119.8 feet v = 55.72 feet/secondt = 1.75 seconds h = 131.7 feet v = 47.67 feet/second t = 2.00 seconds h = 141.6 feet v = 39.62 feet/secondt = 2.25 seconds h = 149.5 feet v = 31.57 feet/second t = 2.50 seconds h = 155.4 feet v = 23.52 feet/secondt = 2.75 seconds h = 159.2 feet v = 15.47 feet/second t = 3.00 seconds h = 161.1 feet v = 7.42 feet/secondt = 3.25 seconds h = 160.9 feet v = -0.63 feet/second t = 3.50 seconds h = 158.8 feet v = -8.68 feet/secondt = 3.75 seconds h = 154.6 feet v = -16.73 feet/second t = 4.00 seconds h = 148.4 feet v = -24.78 feet/secondt = 4.25 seconds h = 140.2 feet v = -32.83 feet/second t = 4.50 seconds h = 130.0 feet v = -40.88 feet/secondt = 4.75 seconds h = 117.7 feet v = -48.93 feet/second t = 5.00 seconds h = 103.5 feet v = -56.98 feet/secondt = 5.25 seconds h = 87.2 feet v = -65.03 feet/second t = 5.50 seconds h = 69.0 feet v = -73.08 feet/secondt = 5.75 seconds h = 48.7 feet v = -81.13 feet/second t = 6.00 seconds h = 26.4 feet v = -89.18 feet/secondt = 6.25 seconds h = 2.1 feet v = -97.23 feet/second t = 6.50 seconds h = -24.2 feet v = -105.28 feet/secondEnd Script

Questions & Answers

summarize halerambos & holbon
David Reply
the Three stages of Auguste Comte
Clementina Reply
what are agents of socialization
Antonio Reply
sociology of education
Nuhu Reply
definition of sociology of education
Nuhu
what is culture
Abdulrahim Reply
shared beliefs, values, and practices
AI-Robot
What are the two type of scientific method
ogunniran Reply
I'm willing to join you
Aceng Reply
what are the scientific method of sociology
Man
what is socialization
ogunniran Reply
the process wherein people come to understand societal norms and expectations, to accept society's beliefs, and to be aware of societal values
AI-Robot
scientific method in doing research
ogunniran
defimition of sickness in afica
Anita
Cosmology
ogunniran
Hmmm
ogunniran
list and explain the terms that found in society
REMMY Reply
list and explain the terms that found in society
Mukhtar
what are the agents of socialization
Antonio
Family Peer group Institution
Abdulwajud
I mean the definition
Antonio
ways of perceived deviance indifferent society
Naomi Reply
reasons of joining groups
SAM
to bring development to the nation at large
Hyellafiya
entails of consultative and consensus building from others
Gadama
World first Sociologist?
Abu
What is evolutionary model
Muhammad Reply
Evolution models refer to mathematical and computational representations of the processes involved in biological evolution. These models aim to simulate and understand how species change over time through mechanisms such as natural selection, genetic drift, and mutation. Evolutionary models can be u
faruk
what are the modern trends in religious behaviours
Selekeye Reply
what are social norms
Daniel Reply
shared standards of acceptable behavior by the group or appropriate behavior in a particular institution or those behaviors that are acceptable in a society
Lucius
that is how i understood it
Lucius
examples of societal norms
Diamond
Discuss the characteristics of the research located within positivist and the interpretivist paradigm
Tariro Reply
what is Industrialisation
Selekeye Reply
industrialization
Angelo
Got questions? Join the online conversation and get instant answers!
Jobilize.com Reply

Get Jobilize Job Search Mobile App in your pocket Now!

Get it on Google Play Download on the App Store Now




Source:  OpenStax, Game 2302 - mathematical applications for game development. OpenStax CNX. Jan 09, 2016 Download for free at https://legacy.cnx.org/content/col11450/1.33
Google Play and the Google Play logo are trademarks of Google Inc.

Notification Switch

Would you like to follow the 'Game 2302 - mathematical applications for game development' conversation and receive update notifications?

Ask