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…However, the troubling truth is that violent media are entering the home and inviting active participation of even very young children - often with little parental supervision…Although additional research to address unresolved questions is needed, it is clear that media violence is a causal risk factor that should be addressed in thoughtful ways…parents can reduce and shape their children’s consumption of violent media…from a public-health perspective, today’s consumption patterns are far from optimal. And for many youths, they are clearly harmful. (pgs. 105-106; Anderson, et al., 2003)

Research on this important issue certainly did not end with the publication of the PSPI issue in 2003. In a more recent study, Carnagey and Anderson (2005) had college students play one of three versions of a race-car video game: one version rewarded all violence, one punished all violence, and one was non-violent. Overall, rewarding violent actions in the game increased hostile emotion, aggressive thinking, and aggressive behavior. In contrast, punishing violence still increased hostile emotion, but did not increase aggressive thoughts or behaviors. The authors suggest that an important mechanism through which violent media increases aggressive behavior is to first increase aggressive thoughts and states of mind. Another interesting result in this study was that the non-violent game did not result in as much violence as the game in which violence was rewarded, suggesting that the violent behavior in the game was not simply the result of competitiveness by the players. Of course, not everyone responds aggressively when aggression is modeled. It appears that individuals who score high on the trait of agreeableness (one of the “Big Five” traits, see Chapter 13) are able to short-circuit the effects of aggression-related cues and curb their aggression (Meier, Robinson,&Wilkowski, 2006). Meier, et al. go on to suggest that teaching other people to associate aggression-related cues with prosocial behavior might become a valuable intervention in continued efforts to reduce aggression and violence in our society. First, however, it might prove important to reduce the number of weapons present in American society (or at least our relationship with them). Klinesmith, Kasser, and McAndrew (2006) recently demonstrated that when male college students were exposed to a gun there was an increase in both their testosterone levels and their aggressive behavior. Media violence is clearly not the only aggression-related cue present for most people. However, as noted above, it may well be one area in which a distinct reduction in such cues can easily be accomplished without substantial financial costs (but certainly with substantial benefits) to society.

Review of key points

  • Reciprocal determinism refers to the concept that behavior, personal factors, and environmental factors are equal, interlocking determinants of each other.
  • Observational learning is a specific type of social learning in which observers view the behavior of models.
  • Highly aggressive children appear to learn this behavior at home, having experienced their parents modeling aggressive behavior.
  • When models are rewarded for aggressive behavior, the result can be the disinhibition of aggression that had previously been restrained.
  • Social learning is different than either simple imitation or identification, in that social learning implies underlying psychological processes (cognition).
  • In order for social learning to occur, conditions must be met that support the components of this process: attention, retention, production, and motivation.
  • Since observers do not copy behavior perfectly, and since they may choose to mix and match the behavior of different models, observational learning can lead to new and different behaviors.
  • Self-regulation refers to the processes of self-reinforcement and self-punishment. Self-reinforcement works primarily through its motivational effects.
  • Self-efficacy is the belief in one’s capabilities to perform specific behaviors in order to accomplish specific outcomes.
  • Self-efficacy and self-esteem are separate concepts. An individual may lack a certain ability and be well aware of it, but if one’s concept of self-worth is not tied to that skill, there will be no corresponding loss of self-esteem.
  • Bandura referred to the ability to act as an agent of change in one’s environment as personal agency.
  • Bandura believed that behavioral approaches have an advantage over other methods of therapy because of their basis in rigorous, scientific testing.
  • Behavioral therapies can only be successful if they focus on goals characterized by clear and observable behaviors.
  • Rotter proposed that one must understand four kinds of variables in order to make reasonable predictions about behavior: behavior potential, expectancy, reinforcement value, and the psychological situation.
  • Internal versus external control of reinforcement (aka, locus of control) may be the most important generalized expectancy underlying behavior, according to Rotter.
  • Rotter developed the I-E scale in order to measure locus of control.
  • A key element in locus of control is contingency awareness, the knowledge that one’s behavior is capable of producing specific outcomes.
  • Rotter also developed the Rotter Incomplete Sentences Blank, specifically designed to measure the personality and psychological adjustment of college students.
  • Delayed gratification refers to the concept of working (or restraining oneself) at the present time for a reward that will be granted only at a later time.
  • Working together, Mischel and Bandura showed that modeling can alter the preference of children for delayed or immediate gratification.
  • Mischel addressed what is known as the personality paradox, the appearance that behavior is inconsistent, while our intuition suggests that behavior is consistent.
  • Mischel and Shoda proposed the Cognitive-Affective Processing System (CAPS) in order to address the personality paradox. By developing situation-behavior profiles, it is possible to identify patterns in the apparent inconsistency of individual behavior.
  • fMRI studies have demonstrated specific brain activity that appears to correspond to the cognitive-affective units that underlie the CAPS.
  • Situation-behavior characteristics have helped to address some of the problems that arise in situations in which diverse groups do not come together easily.

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Source:  OpenStax, Personality theory in a cultural context. OpenStax CNX. Nov 04, 2015 Download for free at http://legacy.cnx.org/content/col11901/1.1
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