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"Called when the game determines it is time to draw a frame. Override this method with game-specific rendering code.

Note that significant changes were made to the required contents of the Game.Draw method in XNA 4.0 as compared to XNA 3.1.

Game loop timing

As you learned earlier, Update and Draw are called at different rates depending on whether IsFixedTimeStep is true or false.

If IsFixedTimeStep is false, Update and Draw will be called sequentially as often as possible.

If IsFixedTimeStep is true, Update will be called at the interval specified in TargetElapsedTime , while Draw will continue to be called as often as possible. For more information on fixed-step and variable-step game loops, see Application Model Overview ."

Because this program doesn't override the Update method, it doesn't matter how often the Draw method is called. Each time it is drawn, the sprite is drawn in the same position as shown in Figure 3 and Figure 4 .

More general information

What is a sprite?

According to the 2D Graphics Overview ,

"Sprites are 2D bitmaps drawn directly on the screen, as opposed to being drawn in 3D space. Sprites are commonly used to display information such ashealth bars, number of lives, or text such as scores. Some games, especially older games, are composed entirely of sprites."

What is a bitmap?

According to the documentation for the Bitmap class,

"A bitmap consists of the pixel data for a graphics image and its attributes. There are many standard formats for saving a bitmap to a file. GDI+ supports thefollowing file formats: BMP, GIF, EXIG, JPG, PNG and TIFF."

What is GDI+?

According to the documentation ,

"Microsoft Windows GDI+ is a class-based API for C/C++ programmers. It enables applications to use graphics and formatted text on both the videodisplay and the printer. Applications based on the Microsoft Win32 API do not access graphics hardware directly. Instead, GDI+ interacts with device driverson behalf of applications."

What about our image?

Working backwards through the above information, we started with an image file named gorightarrow.png . We manually added the file to the Content folder producing a game asset with an Asset Name of gorightarrow (see Figure 7 ).

Then we called the Load method in Listing 6 to load the contents of the file into an object of type Texture2D and saved that object's reference in the instance variable named myTexture . At that point in the process, we had converted the contents of our image fileinto a format that can be thought of as a sprite. The variable named myTexture contains a reference to our sprite.

Beginning of the Game.Draw method

The Game.Draw method begins in Listing 7 . I am referring to the method here as Game.Draw to distinguish it from the method named SpriteBatch.Draw , which we will encounter shortly.

Listing 7 . Beginning of the Game.Draw method.

protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue);

GameTime information

Each time the Game.Draw method is executed, the incoming parameter contains time information encapsulated in an object of type GameTime . According to the documentation, the GameTime object provides a

Questions & Answers

A golfer on a fairway is 70 m away from the green, which sits below the level of the fairway by 20 m. If the golfer hits the ball at an angle of 40° with an initial speed of 20 m/s, how close to the green does she come?
Aislinn Reply
cm
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A mouse of mass 200 g falls 100 m down a vertical mine shaft and lands at the bottom with a speed of 8.0 m/s. During its fall, how much work is done on the mouse by air resistance
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what is inorganic
emma
Chemistry is a branch of science that deals with the study of matter,it composition,it structure and the changes it undergoes
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A ball is thrown straight up.it passes a 2.0m high window 7.50 m off the ground on it path up and takes 1.30 s to go past the window.what was the ball initial velocity
Krampah Reply
2. A sled plus passenger with total mass 50 kg is pulled 20 m across the snow (0.20) at constant velocity by a force directed 25° above the horizontal. Calculate (a) the work of the applied force, (b) the work of friction, and (c) the total work.
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you have been hired as an espert witness in a court case involving an automobile accident. the accident involved car A of mass 1500kg which crashed into stationary car B of mass 1100kg. the driver of car A applied his brakes 15 m before he skidded and crashed into car B. after the collision, car A s
Samuel Reply
can someone explain to me, an ignorant high school student, why the trend of the graph doesn't follow the fact that the higher frequency a sound wave is, the more power it is, hence, making me think the phons output would follow this general trend?
Joseph Reply
Nevermind i just realied that the graph is the phons output for a person with normal hearing and not just the phons output of the sound waves power, I should read the entire thing next time
Joseph
Follow up question, does anyone know where I can find a graph that accuretly depicts the actual relative "power" output of sound over its frequency instead of just humans hearing
Joseph
"Generation of electrical energy from sound energy | IEEE Conference Publication | IEEE Xplore" ***ieeexplore.ieee.org/document/7150687?reload=true
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answer
Magreth
progressive wave
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Mujahid
A string is 3.00 m long with a mass of 5.00 g. The string is held taut with a tension of 500.00 N applied to the string. A pulse is sent down the string. How long does it take the pulse to travel the 3.00 m of the string?
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Source:  OpenStax, Xna game studio. OpenStax CNX. Feb 28, 2014 Download for free at https://legacy.cnx.org/content/col11634/1.6
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