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Technology

Grade 7

Electricity

Module 12

An electronic maths game

Part 1: the design

Assignment 1:

To make an electronic mathematics game

[lo 1.2, 1.7, 1.12, 1.13]

Systems and Control

Problem:

The learners in Gr.4 at _______ Primary School experience problems in learning their tables in Mathematics.

Design brief:

Design or make a solution for this problem.

Market research

Ask each of the following questions to at least ten Grade 4’s.

A.

Names of learners who participated in the survey Gr.4 Do youYes Know your? Tables?No
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

B.

Is it important to know your tables well? Yes Don’t know No
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

C.

How do you learn your tables? Which method suits you best? Make a tick in the appropriate column indicated by the learner’s number 1 2 3 4 5 6 7 8 9 10
Parents or relatives ask tables
Write a tables test in class every day
Regularly play tables games (non-electronic, e.g. cards)
Errors are written out
Regularly play electronic computer games
Other

D. Write down a few reasons why a solution to this problem will have a positive effect on the lives of Grade 4 learners.

Possible solutions to the problem.

  • Parents or older relatives should do better consolidation at home.
  • Learners should write a tables test daily.
  • Design games to ensure consolidation in a playful manner.
  • Learners write out mistakes made in tests 50 times.
  • Other:

Design specifications and limitations

People (age/market):____________

Purpose: ______________

Appearance: Colour:

Form:

Function:

Impact on environment – made where?

- used where?

Safety measures during making:

During use:

Design proposal

I am going to design and make a ______________ (what) for _____________________

(whom) so that they will know their ___________ better (objective) and apply the knowledge in ____________where).

Cost of material used for electric circuit:

Isolation board

Bulb

Bulb socket

Battery (9V)

Battery connector

Screws

Resistor

Buzzer

Connectors

Isolation wire

Washers

Split pins

Cost of material used for container:

Cardboard

Isolation wire

Split pins

Cost of manufacturing

Selling price

Profit

Time allocation for design and making of game

Date
Problem and market research
INVESTIGATION:
Limitations, specifications and design proposal
DESIGN: Initial ideas
Design
MAKING: Selection of materials and tools
Making of component
Description of process
EVALUATION: Sketch of product
Evaluation of product
Composition of project portfolio

Investigate at least 3 different electronic games and complete each column of at least 5 different factors of design.

Game1 Game2 Game3
Nr. Name of game
1 Sketch of appearance ShapeColour
2 Size
3 Control
4 Cost and is it affordable for all the groups in the community?
5 Durability
6 Amount of games
7 Purpose
8 Materials used and do they benefit or are they to a disadvantage to the environment.
9 For what age group and what influence does it have on them?
10 Power source

SOURCES:

Game 1:

Game 2:

Game 3:

Assessment rubric

Investigation

4Gather relevant information accurately and thoroughly 3Gather sufficient information 2Gather limited information 1Gather little information

Teacher: _______________Date: ___________________

Comment: ________________

Parent or Guardian: _______________

Comment: ____________________

Assessment

Learning Outcomes(LOs)
LO 1
TECHNOLOGICAL PROCESSES AND SKILLSThe learner will be able to apply technological processes and skills ethically and responsibly using appropriate information and communication technologies.
Assessment Standards(ASs)
We know this when the learner:
investigates :
1.1 investigates the background context, the nature of the need, the environmental situation, and the people concerned when given a problem, need or opportunity set in a local context;
1.2 examines existing products relevant to a problem, situation or need.
1.3 investigates by performing simple practical tests relating to aspects of the technological knowledge areas (Structures, Processing, and Systems and Control);
1.4 during investigations, plans a strategy for collecting data and information.
design :
1.5 writes or communicates a short and clear statement or a design brief for the development of a product or system related to a given problem, need or opportunity;
1.6 lists product and design specifications and constraints for a solution to a given problem, need or opportunity.
1.7 generates at least two alternative solutions and annotates the ideas;
1.8 chooses possible solutions, gives sensible reasons for choice, and develops a chosen idea using graphics or modelling techniques;
make :
1.9 develops a plan.
1.10 chooses and uses appropriate tools and materials to make products by measuring, marking, cutting or separating, shaping or forming, joining or combining, and finishing different materials with some accuracy;
evaluates :
1.12 evaluates the product or system based on criteria linked directly to the design brief and some of the specifications and constraints, and suggests improvements or modifications;
1.13 evaluates the efficiency of the plan of action followed and suggests improving future plans.

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Source:  OpenStax, Technology grade 7. OpenStax CNX. Sep 10, 2009 Download for free at http://cnx.org/content/col11032/1.1
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