<< Chapter < Page Chapter >> Page >

Viewing tip

I recommend that you open another copy of this module in a separate browser window and use the following links to easily find and view the imageswhile you are reading about them.

Images

  • Image A . Pseudocode for the program named ForeverLoop01.
  • Image B . Program code for the Scratch v1.4 version of the program named ForeverLoop01.
  • Image C . Program code for the Scratch v2.0 version of the program named ForeverLoop01.
  • Image D . Comparison between repeat and forever/if blocks.
  • Image E . Program code for the program named ForeverLoop02.
  • Image F . Pseudocode for the program named ForeverLoop02.
  • Image G . Pseudocode for the program named RepeatUntil01.
  • Image H . Program code for the program named RepeatUntil01.
  • Image I . Final screen output from the program named RepeatUntil01.
  • Image J . Blocks that can be used to create loop structures in v2.0.

General background information

In an earlier module, I told you that any programming logic problem could be solved using an appropriate combination of only three programming structures,none of which are complicated. The three structures are known generally as:

  • The sequence structure.
  • The selection or decision structure.
  • The loop, repetition, or iteration structure.

I have explained the sequence and selection structures and some of the loop structures in earlier modules. I will continue to concentrate on the loopstructure in this module.

Preview

In this module, I will present and explain the following three Scratch programs:

  • ForeverLoop01 - This program uses a forever block in conjunction with an if block to cause a sprite to move in a small circle while the space bar is pressed.
  • ForeverLoop02 - This program illustrates the creation of a counter loop using a forever block in conjunction with an if block.
  • RepeatUntil01 - This program uses a repeat until block to cause a sprite to run in a small circle until the user presses the spacebar.

In addition, I will provide the specifications for a student-programming project for you to demonstrate your understanding of what you learned from thethree programs listed above and from earlier modules.

Discussion and sample code

The program named ForeverLoop01

This program illustrates the use of a forever block in conjunction with an if block. When the user clicks the green flag, the program implements the pseudocode shown in Image A .

Image a. pseudocode for the program named foreverloop01.

Move the cat to the center of the stage. Turn the cat to face to the right.while(true){//infinite loop if(space bar is pressed){Change cat to next costume image Move cat forward 10 steps.Wait 0.1 seconds. Turn cat clockwise 15 degrees.}//end if statement }//end infinite while loop
Image A. Pseudocode for the program named ForeverLoop01.

If the space bar is pressed, the cat moves around the circumference of a small circle, appearing to walk due to the visual effect produced by switchingbetween two images (known in Scratch as costumes) . As explained in a previous module,the two costumes were designed to produce the illusion of walking.

Program code for the Scratch v1.4 version of the program named ForeverLoop01

The code for the older Scratch v1.4 version of this program is shown in Image B .

Image b. program code for the scratch v1.4 version of the program named foreverloop01.

Missing image.
Image B. Program code for the Scratch v1.4 version of the program named ForeverLoop01.

Questions & Answers

what is biology
Hajah Reply
the study of living organisms and their interactions with one another and their environments
AI-Robot
what is biology
Victoria Reply
HOW CAN MAN ORGAN FUNCTION
Alfred Reply
the diagram of the digestive system
Assiatu Reply
allimentary cannel
Ogenrwot
How does twins formed
William Reply
They formed in two ways first when one sperm and one egg are splited by mitosis or two sperm and two eggs join together
Oluwatobi
what is genetics
Josephine Reply
Genetics is the study of heredity
Misack
how does twins formed?
Misack
What is manual
Hassan Reply
discuss biological phenomenon and provide pieces of evidence to show that it was responsible for the formation of eukaryotic organelles
Joseph Reply
what is biology
Yousuf Reply
the study of living organisms and their interactions with one another and their environment.
Wine
discuss the biological phenomenon and provide pieces of evidence to show that it was responsible for the formation of eukaryotic organelles in an essay form
Joseph Reply
what is the blood cells
Shaker Reply
list any five characteristics of the blood cells
Shaker
lack electricity and its more savely than electronic microscope because its naturally by using of light
Abdullahi Reply
advantage of electronic microscope is easily and clearly while disadvantage is dangerous because its electronic. advantage of light microscope is savely and naturally by sun while disadvantage is not easily,means its not sharp and not clear
Abdullahi
cell theory state that every organisms composed of one or more cell,cell is the basic unit of life
Abdullahi
is like gone fail us
DENG
cells is the basic structure and functions of all living things
Ramadan
What is classification
ISCONT Reply
is organisms that are similar into groups called tara
Yamosa
in what situation (s) would be the use of a scanning electron microscope be ideal and why?
Kenna Reply
A scanning electron microscope (SEM) is ideal for situations requiring high-resolution imaging of surfaces. It is commonly used in materials science, biology, and geology to examine the topography and composition of samples at a nanoscale level. SEM is particularly useful for studying fine details,
Hilary
cell is the building block of life.
Condoleezza Reply
Got questions? Join the online conversation and get instant answers!
Jobilize.com Reply

Get Jobilize Job Search Mobile App in your pocket Now!

Get it on Google Play Download on the App Store Now




Source:  OpenStax, Teaching beginners to code. OpenStax CNX. May 27, 2013 Download for free at http://cnx.org/content/col11498/1.20
Google Play and the Google Play logo are trademarks of Google Inc.

Notification Switch

Would you like to follow the 'Teaching beginners to code' conversation and receive update notifications?

Ask