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Technology

Grade 4

Make your own toys

Module 11

Design a rowing boat

DESIGN YOUR OWN ROWING BOAT

  • Next your design team must make and improve Supertoy's rowing boat.
  • Follow the same steps as with the hats:

Activity 1

To design your own boat [lo 1.4, 1.7, 1.9, 1.11]

A Our design:

WHAT? …………………………………………………………………………

For WHOM? ……………………………………………………………………..

For WHEN? ……………………………………………………………………..

For WHERE? ……………………………………………………………………

Explain this to your friend.

B Study Supertoy’s proposal (previous page) for the boat. Explain by means of a sketch the main steps you are going to follow to make the boat. Then you can start building the boat!

You can also use your own page. (Try to make two-dimensional drawings with the teacher’s help.)

Assessment

Learning outcome 1: technological processes and skills

The learner will be able to apply technological processes and skills ethically and responsibly using appropriate information and communication technologies.

Assessment standard

We know this when the learner:

1.4 writes or communicates, with assistance, a short and clear statement (design brief) for the development of a product for a given purpose;

  • briefly outlines a plan for making, listing the main steps;

1.9 works neatly and safely;

1.11 produces simple two-dimensional sketches, enhanced with colour where appropriate.

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Source:  OpenStax, Technology grade 4. OpenStax CNX. Sep 18, 2009 Download for free at http://cnx.org/content/col11099/1.1
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