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Listings

  • Listing 1 . Beginning of the class named Game1.
  • Listing 2 . The constructor for the class named Game1.
  • Listing 3 . Beginning of the overridden LoadContent method.
  • Listing 4 . Compute the position of the UFO relative to the game window.
  • Listing 5 . Compute the base scale factor for the background image.
  • Listing 6 . Beginning of the overridden Update method.
  • Listing 7 . Apply dynamic scaling to the background image.
  • Listing 8 . Adjust the origin for the background image.
  • Listing 9 . Beginning of the overridden Game.Draw method.
  • Listing 10 . Draw the UFO.
  • Listing 11 . The class named Game1 for the project named XNA0124Proj.

General background information

Layer depth

When you draw two or more sprites using the SpriteBatch.Draw method, you can specify the z-order as the last ( layerDepth ) parameter to the Draw method. By default, a non-transparent sprite that is drawn with a layerDepth value of 0.0 will hide sprites drawn with greater layerDepth values. The greater the layerDepth value, the further back will be the sprite in the z-order, up to a maximum value of 1.0, which represents the extreme back of thez-order.

Color key transparency

During the design phase of project development, you can cause the program to interpret one specific color as being transparent by setting the Color Key Color property to that color and setting the Color Key Enabled property to true as shown in Figure 1 . Although I have never tried to do it, you can also apparently accomplish this at runtime by settingproperties of the TextureProcessor class.

Figure 1 . Property settings for green transparency.

missing image

Transparent green

Figure 1 shows the property settings required to cause every pixel having a color of pure green (0,255,0) to be replaced with transparent black, regardlessof the actual alpha value of the green pixel.

Store your image in a lossless image file

If you use this capability, you must be careful not to store your image in a file that uses lossy compression, such as a JPEG file. If you do, the pure colorthat went into the file is not likely to be pure when you later extract the image from the file. Instead, you should store your image in a lossless filesuch as a BMP file or a PNG file.

Be aware of the default values

Even if you don't plan to use this capability, you need to be aware of it. It seems that any time you add an existing image file to the content folder, the Color Key Enabled property will be true by default and the Color Key Color property value will be magenta (255,0,255). If you fail to disable the Color Key Enabled property, all of your pure magenta pixels will be replaced by transparent black pixels.

In the early days of computer graphics, magenta was the defacto standard transparency color. It was referred to as "magic pink."

Preview

In this module, I will present and explain an animated sequence in which a UFO flies over an alien planet. You will view the action as if the camerais trained on the UFO while maintaining a constant position relative to the UFO.

As the program runs, the planet gets larger and larger creating the illusion that the UFO is getting closer and closer to the surface of the planet. Finally,the program resets and the sequence repeats.

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Source:  OpenStax, Xna game studio. OpenStax CNX. Feb 28, 2014 Download for free at https://legacy.cnx.org/content/col11634/1.6
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