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Tetris sound: using music to affect gameplay

OpenStax
@
  Background and motivation
1   Implementing a pipelined sound engine
2   Implementing the game
3   The final game, conclusions, and poster
4   Future work
Audio analysis
  Amplitude analysis for drop speed
0.1 Envelope generation
0.2 Speed calculation
1   Beat analysis for game visualization
2   Frequency analysis for piece selection

Source:  OpenStax, Tetris sound: using music to affect gameplay. OpenStax CNX. Dec 20, 2013 Download for free at http://cnx.org/content/col11609/1.2
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